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Basic Tree Simulation - Houdini

This attempt was to get a basic tree simulation using pre-modeled tree which would have no information of levels (branches, twigs, leaves) and yet maintain the orignal tree structure, without post replacing random twigs and leaves with copy stamps.

- Generated skeleton in houdini and did wire simulation to achive the base motion of the tree.
- Created contact points of twigs to the branches, using that to be the anchor point for the twig's individual motion based on branch velocity.
- Same technique was used to animate leaves, keeping twigs as the contact point.
- did some quick render with Redshift (took half a minute per frame).

C&C appreciated.